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Party Planning - Games - Party Games for Kid's

Balloons

Party Checklist

Animal Hunt
Ballerina Relay
Balloon Party Games
Barnyard Games & Activities
Bone Drop
Burlap Sack Races
Circus or Clown Party Games
Construction Party Games
Crepe Paper Tag
Dino Egg Toss
Don't Wake the Dinosaur
Dragon & Spider 
Drop the Clothespins
Drop the Handkerchief
Duck, Duck, Goose
Egg Toss
Firefighter Games & Activities
Fun Dances for Kids
Garden Spy Game
Gossip or Telephone
Halloween Games
Hot Potato
Jungle Party Games
Limbo & Luau Party Games
Mother May I
Name It! Tag
Pass the Hat Please
Pinatas
Pirate Games & Activities
Princess or Cinderella Games
Race Day Games & Activities
Red Light/Green Light
Red Rover
Sesame Street Games
Simon Says
The Mummy Game
The Orange Race
Tommy Minds the Farm
Untangle the Knot
Valentine's Games
Western Party Games
Wheel Barrow Races
 


 

ANIMAL HUNT

Hide inexpensive, plastic barnyard animals or small stuffed ones around a room in the house or in the yard. Give each child a bag to place their animals in or make Cowhide buckets from margarine containers. Paint containers white, add black spots to look like cowhide. Add a rope handle. These make fun treat buckets too.

 

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SIMON SAYS


One person is chosen to be "Simon" the others stand in a straight line. The Simon then calls out an action for the children to follow. It can be anything like.... touch your toes, jump 10 times on 1 foot......& etc. If Simon when giving an action simply state the action by itself..."touch your ears" anyone who does the action is out and has to sit down. If the action is stated as: "Simon says, touch your ears" them everyone must follow the instruction. You can vary the actions according to the age group of children you are playing with. The last person who is standing can then be "Simon"! 

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Hot Potato

You can use virtually any item for the "potato" for this old favorite. If your child has chosen a character party, and has a stuffed or plastic toy of the character, use it. For a sports theme, use a ball or other item from the sport. Even a story book about the theme would work well. Use music about/from the theme topic for an added bonus.

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Crepe Paper Tag

This game needs lots of room - like a backyard..
Split into two groups - each team gets their own color of crepe paper.
Tie the crepe paper around the waists of each player - like a belt.
The goal is to rip off the other teams belts before they rip off yours. Once a player gets debelted, they sit down. The last person left standing with his belt on wins.

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Dance Along Video

Kids Dance Along Video
Magical Musical Funhouse! Let MJ, the magical jukebox entertain your young guests. Dance along with this fun video.

 

DRAGON & SPIDER (Outdoors)

Select someone to be the spider. Everyone except the spider lines up in a single line, holding onto waist of child in front of him. (This line of children is the dragon.) At a signal the spider tries to run away from the dragon and the dragon tries to catch the spider by encircling him with his "head" (first child) and "tail" ( last child) coming together.

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Duck Duck Goose

Whatever the theme, simply substitute words from the theme for "duck" and "goose." For example, use "puppy, puppy, dog" for 102 Dalmatians. Use "prince, prince, beast" for Beauty and the Beast. As long as you explain the new words to the children, any words you select will work just fine.

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DROP THE HANDKERCHIEF

Items:
4 or more players
handkerchief or bandana

Drop the Handkerchief is similar to Duck-Duck-Goose. Form a circle of players facing each other. The person that is "it" will go around on the outside of the circle. The person that is "it" will drop a handkerchief behind one of the other players. The person that drops the handkerchief will race around the circle in hopes they won't get caught by the person the handkerchief was dropped behind. The people around the circle has to keep checking to see if the handkerchief was dropped behind them. The person where the handkerchief was dropped picks up the handkerchief and chases after the person. The first one to sit in the empty spot wins. The one who loses will be "it" next.

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A TISKET, A TASKET 

A tisket, a tasket
A green and yellow basket,
I wrote a letter to my love,
And on the way I dropped it,
I dropped it,
I dropped it,
And on the way I dropped it.

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GOSSIP or TELEPHONE

Everyone sits in a circle. The first person whispers a message to the person next to them in the circle. Each person in turn tries to repeat the same message to the person next to them. The last person in the circle repeats the message out loud. Unfortunately, by the time it gets to the end of the circle the message has changed completely. Then the person who started the message tells everyone what the actual message originally was.

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Mother May I

If using an animal theme, allow the children to address the mother animal. For example, "Mother Doggie, may I take two steps forward?" If using a story, movie or TV show theme, select the "bossy" character. A perfect candidate for this job is Angelica from Nickelodeon's Rugrats. Or you may simply chose the main character, such as Snoopy, Barney or Pooh.


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RED LIGHT / GREEN LIGHT 

In this game, one person plays the "stop light" and the rest try to touch him/her. At the start, all the children form a line about 15 feet away from the stop light. The stop light faces away from the line of kids and says "green light". At this point the kids are allowed to move towards the stoplight. At any point, the stop light may say "red light!" and turn around. If any of the kids are caught moving after this has occurred, they are out. Play resumes when the stop light turns back around and says "green light". The stop light wins if all the kids are out before anyone is able to touch him/her. Otherwise, the first player to touch the stop light wins the game and earns the right to be "stop light" for the next game. 

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FLASHLIGHT TAG 

Played at night, this game mixes the popular games, hide and seek with tag. The person who is "it" waits at the "jail" counting to a high number while everyone else hides. Then, armed with a flashlight, this person searches for the others who may be switching hiding spots. The flashlight must remain on at all times and may not be covered. When "it " spots someone, s/he must use the flashlight to get a close enough look at the person to identify him/er and call out his/er name. 

What happens when a person gets caught, gives rise to variations of this exciting game. One variation is to pass the flashlight to the caught person, so s/he becomes "it." Another version is to send each caught person to "jail" to wait until everyone is caught. The first person caught then becomes "it." Another variation is to have more than one person (or a team) be "it." With this configuration, people who are not "it" can tag other people (or team members) free from "jail." One of the "its" may stay near to guard the "jail."

Players will find new and interesting ways to improve their play. One such strategy is to watch where it have already searched, and then switch to that hiding spot. One might also find success by following it. For added challenge, players may camouflage themselves with dark clothing and face paint. This game is excellent for developing great strategies of guerilla warfare in young minds. This game will also encourage paranoia in parents and entire neighborhoods.

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Don't Wake the Dinosaur

This is a fun game where one child is selected to be the Dinosaur. The dinosaur hides his face and lays on the ground as if asleep. The other children creep up on the dinosaur and ask "Are you asleep?" The dinosaur answers "Yes" several times. He then at one point answers "NO!" and the children scatter to avoid being tagged. The first child tagged is the dinosaur for the next round.  For Cinderella, you could make the dinosaur "the evil stepmother." & etc.

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Dino Egg Toss

This game must be played outdoors for it gets a little messy.
Divide your guests into two equal teams.
Have them line up in two horizontal lines facing each other about 2 feet apart.
The person facing the other will be partners.
Give one line an unboiled egg.
At the sound of "go" the partner with the egg will toss it to the one facing him. They must catch it without it breaking. If someone breaks the egg or does not catch it, they are out. Before they toss it again they both must take one step backwards.
Repeat this until only one team is left.
You may substitute water balloons instead of real eggs.

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Bone Drop

Have child stand over a jar with a somewhat small opening (depending on child's age). Let them have 10 clothespins and see how many they can put in the jar by dropping them as they stand straight up.

WHEEL BARROW RACES

Divide your party guests into two equal teams in two single file lines. Have the leader of each line get on their hands and knees. At the start of go the player behind them will grab his/her ankles and hold up their legs so they can only walk on their hands. Race to a designated area and have them reverse on the way back. Continue until one team finishes first.

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BURLAP SACK RACES

Divide your guest into two equal teams. Give each team a burlap bag that they step into and have them race to a specified distance and back. Continue until one team has completely finished. The one team who finishes first wins.

Purchase burlap fabric to make bags

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DROP THE CLOTHESPINS

You will need: 
Jar
10 clothespins -You can purchase clothespins at hobby stores.

Have child stand over a jar with a somewhat small opening (depending on child's age). Let them have 10 clothespins and see how many they can put in the jar by dropping them as they stand straight up. 

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EGG TOSS

This game must be played outdoors for it gets a little messy. Divide your guests into two equal teams. Have them line up in two horizontal lines facing each other about 2 feet apart. The person facing the other will be partners. Give one line an unboiled egg. At the sound of "go" the partner with the egg will toss it to the other. They must catch it without it breaking. If someone breaks the egg or does not catch it, they are out. Before they toss it again they both must take one step backwards. Repeat this until only one team is left.
You may substitute water balloons instead of real eggs.

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RED ROVER 

This is an outdoor activity and requires 6 or more players. Best played by children 6 years or older. Divide the players into two teams. The teams link arms and stand opposite each other about fifty feet apart. The birthday or chosen child should be at the end of one line so he or she can go first, naming a child on the other team this way: "Red Rover, Red Rover, let Todd come over (calling a child from the other side). Todd then runs across the play area and tries to break through the chain of opposite players. If he breaks through, he goes back to his own team. If he doesn't, he joins the team he couldn't break through. Theoretically, the last person to join a chain is the winner, but often the game doesn't get this far. Play just until the children feel like playing something else.

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UNTANGLE THE KNOT


Have the kid's stand in a circle facing inward. Everyone extends his or her right-hand into the middle of the circle and takes hold of someone else's hand. Then, they do the same with their left-hands. The object of the game is to see if they can untangle the "knot" by ducking under people, stepping over them or turning around. No matter what happens, they can't let go of hands!

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THE MUMMY GAME

Divide kid's into two teams. One child from each team is chosen to be the mummy. Each team is given a large roll of toilet paper and a roll of tape. At the signal "Go" each team must wrap their mummy with the toilet paper, leaving small holes for the eyes, nose & mouth. The first team to use all their toilet paper roll up is the winner.

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THE ORANGE RACE

Divide kid's into teams and have them line up in a straight line. Give each team an orange. The object of the game is to pass the orange to the next member on the team, chin to chin. If they drop the orange they must start over. The first team to pass the orange all the way down the line is the winner.

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LIMBO & LUAU GAMES

Use a broom handle or other pole about 6 foot long. Start by holding the stick about 3-4 feet off the ground. Start playing festive party music. Each child leans back and dances under the pole. After each child has gone under the pole, the pole is lowered and each child again goes under the pole. If the child falls, they are out of the games. The game continues until only one child remains.

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Garden Spy Game

Here's one to test your memory. Collect about 20 garden items, and place them on a tray. Make a master list of all the items. Create individual or team sheets that have "I Spy" as the title and numbers listed below to match the number of items on the tray. Use a large cloth or towel to cover the items on the tray. Don't let your child see the items you selected, so they can play too! 

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"Name it" Tag

This is a fun version of tag which has one basic rule. The only way the children can be safe from "it" is to stop in place (before being tagged) and name something or say something. For example: with any show/movie/cartoon theme, the children are safe while stopped and singing the theme song. (It must then turn his attention to another child.) With animal themes, the child might have to stop and make the animal's sound (barking, meowing, roaring, etc.) to be safe. For older children, you might have them stop and name a character or scene from the show/movie/cartoon/book, or name an item from the sport/activity. They then have until the count of 10 to be safe, then must begin running again. It the theme topic has several familiar songs (such as Barney, Blue's Clues, many movies) the children may stop and sing any song from the show/movie/cartoon/book.

Ballerina Relay

Purchase two pairs of the appropriate sized ballet slippers & two tutu's. Play "Ballerina Relay". Divide the girls into two teams and have them put on the tutu & ballet slippers, then tippy-toe to another corner of the room. Spin around and courtesy, then leap back to the next girl on their team. Have them exchange shoes & tutu with the next child. Play continues until one team has finished. Assign two adults to each team to help remove and tie on the slippers.

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Pass the Hat Please

Have the children sit in a circle. Start the music, as the music plays a Hat (or other item related to your theme)  is passed around the circle. When the music stops the person holding the Hat is Out. Continue until only one child remains.

 

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Tommy Minds the Farm (use birthday child's name)

Pretend is a favorite activity for children, so you are going to pretend that Old McDonald has to go away for the day and that Tommy (birthday child's name) is going to mind the farm. Start by pretending to drive to the farm. Then when you get to the farm, Tommy is going to take a walk around the farm to see that all the animals are happy. When you met the horse. Say, Hi, Horsey. When the Horse answers he says " Quack, Quack! Pretend to be puzzled and say " I thought a horse went "Neigh, Neigh"! , Then visit the Cow. and say, "How Now, Cow". The cow says "Oink, Oink. Continue by mixing up the animals sounds. (Pig says "Honk", Goose says "Meow", Goat say "Rrruff", Cat say "Baa Baa", Dog says "Cluck Cluck", Sheep say "Buzz, Buzz", Duck says "Ribbit", Frog says " Cock-a-doodle-doo", Turkey says "Neigh", & etc.) Pretend to be very confused and say "Something is really wrong here on the farm". Then pretend that you get a letter from Old McDonald that says that the animals like to play tricks on people. Just in case they try something funny, here is a song to help keep track of things. Then sing "Old McDonald Had a Farm".

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Fun Dances for Kids

  • The Chicken Dance
  • The Bunny Hop
  • The Twist
  • The Hokey Pokey

 

 Halloween Games

Spider Web (good ice breaker game)

Props: A network of yarn (as many different colors as guests), wound around tables, under rugs, across doorways, and among other pieces of yarn in the party room. Clothespin attached to end of each color of yarn.

As guests set foot in house they are met with a network of yarn. Each is given one of the clothespins and asked to untangle his/her color of yarn. The winner is the one who untangles his yarn first.

Chinny Chin Chin

Props: Apples or Oranges

Divide guests into two teams. Line them up. Under the chin of first person in each line, tuck an apple. He turns to the next in line and, without using his hands, transfers the apple into position under his chin. If apple drops, he picks it up and tries again. The first team to transfer the apple to the end of their line is the winner.

Broomstick Relay

Props: Balloon & Broom for the each team.

Divide kid's into 2 or 3 teams with 4, 6 or 8 to each team. Half of each team line up on one side of the room and the other half of the team line up on other side of room. Give the first person on each team (on one side of room) a balloon and a broom. At signal, the first person on each teams starts sweeping his/her balloon across the floor to his/her team member. If balloon breaks, provide team with another balloon and they must begin again from the starting line. When first person reaches their team member across the room, the next team member quickly grabs broom and sweeps balloon back to the other side. First team through wins.

Variation For Teen Parties:

Choose partners. Broom and balloon for each girl, each a different color. Girls line up at one side of room, boys at other. Each girl places a balloon on starting line; then she is supplied with a broom. At signal, she starts sweeping her balloon across the floor to her partner. If it breaks, couple is disqualified. When girl reaches boy, he quickly grabs broom and sweeps balloon back to the other side. First couple through wins.

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Valentine's Games

Valentine's Relay

Props: Two chairs at one end of room, with empty bowl on each. Two chairs at other end of room, with bowl on each containing a red tissue -paper heart for each player. A soda straw for each player.

Supply each player with a straw. Divide players into two teams; members of each line up behind their captain at one of the chairs with an empty bowl. At the word "Go", captain races to opposite end of room, picks up a heart at the end of his straw by sucking in his breath, then races back to chair at opposite end of room and deposits heart in empty bowl. Next player follows suit. ( If heart drops, player must get down and suck it onto end of straw again.) First team to finish gets a box of candy kisses for each team member or other valentine's prize.

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